In the beginning of Grand Theft Auto 4, Niko Bellic was just trying
to live a normal life. The first few missions were all about getting set
up in America, maybe going on a date, and essentially laying low until
everything blew up. It was boring as sin. Within a few minutes of
booting up GTA 5 I had gone on a jetski chase and chased down a hijacked
yacht on the highway. One supposes that’s just the basic difference
between New York and LA.
Grand Theft Auto 5 is out, and one 8 gb installation later, it’s just
as huge as I imagined it could be. The scale of the world Rockstar has
built is unlike anything I’ve ever seen in a game before. Within a few
hours of play I’ve walked through I don’t know how many unique
environments that could have practically anchored another game, but just
provided one more detail here. I’ve come across a full railyard that
may have just been set dressing. I scaled a big fuel container for the
hell of it and raced through tunnels that snaked beneath the whole city.
Los Santos is gorgeously realized, from sunsets to smog. The developers
have taken those staggering panoramas I remember from Red Dead
Redemption and applied them to something as dense as an urban landscape,
and it’s incredible. Visually, this is the sort of game that makes me
wonder why we need next-gen at all.
The three character system (two characters, right now — I
haven’t met the third) works surprisingly well. Each character has
their own set of missions, though they spend a fair amount of time
together. You can switch between them at any time in the open-world
section, where you find them doing whatever it is they do on a giving
day — get drunk, eat tacos, etc. During missions, the game largely takes
over which character you’re controlling at what time. Really, what this
does is borrow a tactic that sprawling novels and movies have been
doing for a very long time — the multiple points of view not only give
the story scope, they give life to the setting by allowing us to see it
through different sets of eyes.
The dialog, in a basic way, is excellent — the characters sound like
real people talking, albeit in absurd situations, and that’s a feat. The
old notion of “satire” by relentless stream of contentless parody is
getting a little worn. Yes, Rockstar’s vision of America is like our own
but even more violent, cynical and ridiculous. It’s not as interesting
as it once was. Rockstar proved some serious writing chops in Red Dead
Redemption, and even Max Payne 3, but so far, it feels like they’re
falling back on old tricks rather than pushing things forward.
There’s an essential disconnect that GTA has struggled with in GTA 4 —
the essentially reticent hero just didn’t stack up with the absurd
psychopath the players actually controlled. It feels like we’re going to
get to control genuine absurd psychopaths in this one, and that could
wind up being terribly uncomfortable as well. With GTA 4, I thought .
Saint’s Row dealt with some of this problem by making its world so
cartoon-level ridiculous that the story was more fun that horrible. On
the other end, Rockstar proved that you can make an open world crime
game about something more than anarchy with Red Dead. GTA is committed
to a certain kind of realism, for better and for worse.
Luckily, driving down Sunset blvd is enough to make you forget about
some of those contradictions and enjoy the obsessively, dangerously
detailed world in GTA 5. This game is all about spectacle, and it does
that better than I have almost ever seen. At this point, I’m still
excited for GTA Online, which promises something closer to pure
exploration in the necessarily weird world of online multiplayer.
What
does everyone else think?